게임 관련 정보 | |
게임 시스템 | 난이도 | 캐릭터 상태 | 데미지 속성 | 기타 시스템 | 은신 |
게임 모드 | 협동 캠페인 | 도전 모드 | 호드 모드 | 멀티플레이어 (PvP) |
세부 사항 | 등장인물 | 클래스 (PvE) | 좀비 (특수 좀비) | 무기 | 장비 | 방어 물자 | 아이템 |
기타 | 도전 과제 | 패치 노트 | 팁과 공략 |
{{{#C5311C 월드 워 Z: 애프터매스의 패치 노트 | <tablealign=center> World War Z | GOTY Edition | AFTERMATH | ||||||
출시 직후 | Season 1 | Season 2 | }}} |
1. 개요
월드 워 Z GOTY Edition의 컨텐츠 추가 업데이트 및 패치 노트를 정리한 문서이다.
1.1. 2020년 5월 5일 (GOTY Edition)
World War Z - Game of the Year Edition Launch Trailer |
1.1.1. 개요
1.1.2. 요약
====# 변경사항 #===={{{#!folding [ 원문 보기 ]
- New Features
- Added Marseille Episode DLC with 3 new levels, its own story and 4 new characters (included for Season Pass owners)
- Added Last Aid weapon skin pack DLC (included for Season Pass owners)
- Weapons
- Added new Classic Bullpup Rifle and its variants to all levels for all players
- AI
- Zombies are no longer able to pull a player down when he is standing above the pyramid
- UI
- Minor UI and localization fixes
- Stability
- Fixed several gameplay crashes
- Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- Virus Sample is now easier to pick up in some levels
- General Fixes
- Fixed issue with Thumper Grenade Launcher showing that it gains XP
- Defusing Claymores will add a Claymore to your inventory if you’re using them as your class equipment
- Fixed issue with BF25 heavy sniper rifle dealing more damage than expected in PvP (PvE is unaffected)
- Hailstorm MGL and Thumper GL grenades will now produce noise and will break stealth
- Virus Sample no longer drops from Bomber in Horde Mode}}}
1.2. 2020년 5월 25일 (Stability Patch)
1.2.1. 개요
1.2.2. 요약
====# 변경사항 #===={{{#!folding [ 원문 보기 ]
- Stability
- Fixed critical memory leak that was causing a lot of crashes on Marseille maps. It is a temporary fix and more fixes are coming
- Fixed black render artifacts appearing on dark levels
- Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- General Fixes
- Fixed issue that made several unique weapon variants free for everyone
- Imposing Arsenal trophy no longer requires unique weapon variants to be purchased
- Restored unique Thumper GL variant price back to 500
- Fixed issue with Auto Turret placement that was launching players up in the air
- Improved performance in the last segment of Marseille maps 2 and 3}}}
1.3. 2020년 6월 11일 (Stability Patch)
1.3.1. 개요
1.3.2. 요약
====# 변경사항 #===={{{#!folding [ 원문 보기 ]
"Survivors! A small stability patch has just been released on all platforms, resolving some rendering issues, as well as a number of crashes on the Marseille maps."}}}
1.4. 2020년 7월 22일 (Dronemaster Update)
World War Z - Dronemaster Update |
1.4.1. 개요
1.4.2. 요약
====# 변경사항 #===={{{#!folding [ 원문 보기 ]
- New Features
- Added new “Dronemaster” specialization with its own ability, perk tree and prestige rewards
- Added full crossplay support with other platforms
- Added crossplay invite system via codes
- Added user ban and report system
- Added Signature weapon skin pack DLC (free for Season Pass owners)
- Weapons
- Added new ACW-20 weapon with its own upgrades
- Added upgrades for Revolver
- Added upgrades for Double-Barreled Shotgun
- Adjusted how much ammo certain weapons drain from ammo crates
- All semi-auto and burst weapons drain 20% less ammo from crates
- Crossbow drains 50% less ammo from crates
- Classic Battle Rifle drains 50% more ammo from crates
- All SMGs drain 10% less ammo from crates
- All pistols (except Revolver) drain 25% less ammo from crates
- Rebalanced specialization perks
- Gunslinger
- Impact Grenades: Frag Grenades explode on impact. They deal 100% more damage but have a 50% smaller explosion radius (previously, Frag Grenades exploded on impact without damage boost).
- Power Nap: Unequipped weapon automatically reloads after 7 seconds (up from 10 seconds)
- Heavy Metal: Start with an improved MAG5 Machinegun that deals 50% (up from 25%) more damage, and has 50% (up from 25%) more ammo. All MAG5 Machinegun pickups also improved.
- Sleight of Hand: Switch weapons 150% faster (up from 100%)
- Replaced “Last Resort” perk (while both primary and secondary weapon magazines are dry, you can perform 4 more melee strikes without fatigue and damage 2 more targets with each melee strike)
- with Concentration: Killing zombies consecutively with only headshots grants a temporary health boost
- Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
- Replaced “Desperado” perk (pistol damage increased by 25%) with Action Hero: When you are the last member of your team still standing you gain infinite ammo for 7 seconds
- Free Refill: Restore 3% (up from 2%) of primary weapon ammo for each kill made with equipment
- Replaced “Pickpocket” perk (killing 10 zombies in rapid succession refills one equipment charge)
- with Pocket Factory: You won't be able to pick up equipment bags on the mission, but your equipment will be constantly regenerating
- Replaced “Eagle Eye” perk (50% chance to refill one Frag Grenade by killing special zombies with a headshot)
- with Headhunter Reward: Killing 10 zombies consecutively with headshots refills one equipment charge
- Switcheroo: Switching to primary or secondary weapons increases firearm damage by 50% for 5 seconds (up from 3 seconds)
- Thrifty: Reloading a weapon with less than 25% ammo in the magazine provides a 50% (up from 35%) firearm damage boost for 3 seconds (up from 5 seconds)
- Hellraiser
- Here Kitty: C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (previously there was no negative effect).
- Reworked “Welcome Mat” perk: Triggered Claymores will attract zombies for 3 seconds before explosion.
- Green Fingered: Planting speed of Claymores is increased by 50%. There is a 25% (up from 10%) chance to plant a Claymore at no cost to your equipment.
- Unshakable: Self-inflicted explosive damage is reduced by 100% (up from 90%)
- Predator: Killing zombies with explosives boosts firearm damage by 50% for 10 seconds (previously this perk was “killing special zombies boosts firearm damage by 100% for 10 seconds”)
- Medic
- Pick Me Up: When you revive a teammate, both of you gain a temporary health boost (previously the health boost was only for your teammate)
- Efficiency: 30% (down from 35%) chance of using a Medkit without depleting your supply
- Pickpocket: Killing 10 zombies in rapid succession refills one equipment charge. Cooldown is 20 seconds (down from 30 seconds).
- Replaced “What Was In That?” perk (Stim Pistol effect gives additional melee strikes without fatigue)
- with Emergency Rescue: When your health drops below 25%, you gain temporary health
- Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)
- Fixer
- Armory: Using a Supply Bag gives a 20% chance to restore one equipment charge, but the bag owner can only restore his equipment when someone else gains this benefit from his bag. Thus, as a Fixer you can still gain this perk’s benefit, but you cannot (and don't have to) place a lot of half-empty ammo bags to gain the benefit.
- Swapped positions of the “Stand by Me,” “Give’Em Hell” and “Paramedic” perks in the perk columns for better balance
- One for the Road: Maximum Masking Grenade and Supply Bag capacity increased to 2. However, Masking Grenade effect duration is decreased by 2 seconds and Supply Bag contains 25% less explosive ammo (previously there were no negative effects)
- Under the Table: Anyone entering a Masking Grenade gas cloud restores 10% (down from 20%) of their primary weapon ammo
- Armory: Your Supply Bags can be used 1 additional time before depleting (previous version of this perk was Supply Bags contain 25% more explosive ammo)
- Shadow Walker: Masking Grenade effect duration increased by 2 seconds (down from 3)
- Darkness Falls: Masking Grenade gas cloud duration is increased by 7 seconds (up from 5)
- Slasher
- Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
- High Voltage: Stun Gun damage increased by 150% (up from 100%)
- With My Last Breath: Melee Strikes damage 2 additional targets when health is below 35% (up from 25% health)
- Adrenaline: Reload speed increased by 50% when health is below 35% (up from 25% health)
- Exterminator
- Hangover: Molotovs burn 75% longer (up from 50%)
- Rage Mode: When pinned down by common or special zombies, you will automatically stand up and push your attackers back (this previously included only common zombies)
- Rooted: You can never be pinned down by common zombies (previously, this perk prevented players from being pinned down by up to 12 common zombies)
- Green Fingered: Your Claymores are rigged to explode only when there are at least 5 targets in the blast area (previously this perk increased Claymore planting speed by 50% and Claymores killed 25% more targets)
- Thrifty: You won't be able to pick up equipment bags on the mission, but your equipment will constantly regenerate (previously this perk gave a 25% chance of using the Claymore or Molotov without depleting an equipment charge)
- Hot Sauce: Molotov's splash damage increased by 100% (up from 50%)
- Quality of Life
- Difficulty matchmaking lock
- Players must complete at least one level on Hard difficulty to be able to matchmake on Insane difficulty
- Players must complete at least one level on Insane difficulty to be able to matchmake on Extreme difficulty
- Works only in public games
- Adjusted XP and Supplies rewards
- EASY: XP +30%, Supplies +66%
- NORMAL: XP +20%, Supplies +20%
- HARD: XP +15%, Supplies +30%
- EXTREME: XP -8%, Supplies -15% (offset by a single successful virus sample delivery)
- Added a sprint stamina display on HUD (off by default and can be toggled on in HUD section of options)
- Added option to disable crossplay from game options menu
- UI
- Minor UI and localization fixes
- Stability
- Fixed several gameplay crashes
- Fixed memory fragmentation issue that was causing crashes during long sessions
- Levels
- Fixed some gameplay bugs that were causing inability to progress in levels
- Fixed several bugs that allowed players to escape from intended gameplay areas
- Improved failsafe mechanism that teleports player back to the gameplay area if he somehow falls through the ground
- General Fixes
- Fixed issue with players being launched into the air when building automatic turrets
- Fixed animation issue with zombies killed by fire
- Fixed issue with Bomber blowing up instantly even when he was properly downed while vaulting or climbing (he’ll still have to finish his current animation before being downed)}}}