대략적인 스펙은...
- Frame buffer: Maximum 4095×4095 pixels
- Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
- Vertex program (ARB_vertex_program)
- Render to texture
- Mipmap
- Bilinear texture filtering
- Alpha blending
- Full-scene antialiasing (2×2)
- Polygon offset
- 8-bit stencil buffer
- 24-bit depth buffer
- Single/Double/Triple buffer
- Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
- Pixel performance: Maximum 800M pixels/sec (at 200MHz)[1]
- DMP MAESTRO technology
- Per-pixel lighting
- Procedural texture
- Refraction mapping
- Subdivision primitive
- Shadow
- Gaseous object rendering
[1]
4파이프라인의 경우고 8파이프라인을 채택한 경우는 1600M pixels/sec이다